Why cant noobs figure out bitplanes? Oh yes, it took me a while to figure it out too, the trick is getting your hands dirty, and its easy mode. Bitplanes is a funky way of `layering' planes of memory in such a way that it saves video memory for the amount of stuff to be display. In atariland, a single pixel can have 16 colors (0-f), and this color is set by 4 bits that are organized in a funky way. Rather than being organized sequentially like: Pixel0 = 0..3 bits, Pixel1 = 4..7, Pixel2 = 8..11 etc each bit is grouped with 16 other pixels. Hence you get a bit layout of: pixel 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 bpl1 - - - - - - - - - - - - - - - - 0x00 bpl2 - - - - - - - - - - - - - - - - 0x02 bpl3 - - - - - - - - - - - - - - - - 0x04 bpl4 - - - - - - - - - - - - - - - - 0x06 So in these 8 bytes, 16 pixel values are stored, using 4 bits (4 bites, per 16 pixels = 64 bits = 8 bytes)